CommonEvent 398
Name = "天界グランドノアから脱出2"

  999([398])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  ShowPicture([6, "80_giriel_st01", 0, 0, -130, 0, 100, 100, 0, 0])
  ShowPicture([5, "80_sabiriel_st05", 0, 0, 150, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, -130, 0, 100, 100, 255, 0, 30, false])
  MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["sabiriel_fc1", 0, 0, 2])
  ShowText(["\\n<Sabiriel>"])
  ShowText(["Alright, barricade installation complete."])
  ShowText(["Next, to the west――"])
  SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Damn it, has it been sealed off again?!"])
  ShowText(["I won't allow any more pointless delays!"])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Angels are supposed to be weak against sudden situations..."])
    ShowText(["These guys are really going for it!"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ErasePicture([6])
  BattleProcessing([0, 1556, false, false])
  ControlVariables([1171, 1171, 0, 0, 2])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["So this place has also been blocked off with a barricade."])
  ShowText(["I guess there's no choice but to go around..."])
  ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Can't we just easily jump over this barricade?"])
  ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["This has a directional magical trap set up."])
  ShowText(["If you try to jump over it, you'll be blown away by the blast..."])
  ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Hie!?"])
  ShowTextAttributes(["sonia_fc3", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["Scary! I almost jumped over it!!"])
  ExitEventProcessing([])
  Empty([])
